Game Development

Game Development taxonomy generated by the site skill importer.

2 skills
W
unity-ecs-patterns

by wshobson

unity-ecs-patterns is a practical skill for using Unity DOTS, ECS, Jobs, and Burst to design data-oriented gameplay systems, migrate from MonoBehaviour patterns, and optimize CPU-bound simulation with large entity counts.

Performance Optimization
Favorites 0GitHub 32.5k
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godot-gdscript-patterns

by wshobson

godot-gdscript-patterns helps Godot 4 users generate and review GDScript with better scene structure, signals, state machines, autoloads, and async loading patterns. Use it to install proven Godot architecture into gameplay systems, UI flows, and maintainable project code.

Frontend Development
Favorites 0GitHub 32.5k