Watchos

Watchos taxonomy generated by the site skill importer.

4 skills
E
watchos-design-guidelines

by ehmo

watchos-design-guidelines is a focused Apple Watch UI design skill for watchOS apps, complications, workouts, notifications, and wrist-based interactions. Use this watchos-design-guidelines guide to check glanceability, Digital Crown behavior, Always On states, accessibility, and whether a screen is usable on the wrist.

UI Design
Favorites 0GitHub 357
R
hig-platforms

by raintree-technology

The hig-platforms skill helps you make Apple UI decisions by platform, not just by generic layout. Use it for iPhone, iPad, macOS, visionOS, tvOS, and watchOS guidance when you need platform-specific navigation, density, input, and conventions. It fits hig-platforms for UI Design, porting apps, and comparing platform differences.

UI Design
Favorites 0GitHub 0
R
hig-inputs

by raintree-technology

hig-inputs is an Apple HIG reference skill for input methods and interaction patterns across Apple platforms. Use it to decide which inputs to support, how gestures, keyboard, pointer, Pencil, controller, focus, and spatial interactions should behave, and how to reduce guesswork for UI/UX Design on Apple devices.

UI/UX Design
Favorites 0GitHub 0
R
hig-components-system

by raintree-technology

hig-components-system is an Apple HIG skill for system experiences outside the main app, including widgets, Live Activities, notifications, complications, App Clips, and shortcuts. Use this hig-components-system guide to choose the right surface, keep content glanceable, and make UI Design decisions that fit Apple platform constraints.

UI Design
Favorites 0GitHub 0
Watchos