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makepad-2.0-widgets

by ZhangHanDong

makepad-2.0-widgets helps you find the right Makepad 2.0 widgets, properties, and composition patterns for UI design implementation. Use it when you need makepad-2.0-widgets usage, a widget catalog lookup, or a practical guide for building layouts, lists, dialogs, and advanced patterns in Splash syntax.

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AddedMay 9, 2026
CategoryDesign Implementation
Install Command
npx skills add ZhangHanDong/makepad-skills --skill makepad-2.0-widgets
Curation Score

This skill scores 68/100, which means it is listable and likely useful for agents working with Makepad 2.0 widgets, but directory users should expect a reference-oriented skill rather than a fully end-to-end workflow tool. The repository gives enough trigger cues, local references, and concrete widget examples to reduce guesswork compared with a generic prompt, though it is not especially polished as an install decision page.

68/100
Strengths
  • Strong triggerability: the SKILL.md explicitly names Makepad widget queries and lists many trigger phrases, including widget names and Chinese terms.
  • Good operational substance: the body is substantial (7k+ chars) with 7 H2 sections, 19 H3s, and reference files covering catalog and advanced patterns.
  • Useful agent leverage: local references include a full widget catalog plus advanced examples like PortalList and Dock usage, which supports faster, more accurate answers.
Cautions
  • No install command and no scripts, so users should not expect an automated setup or executable workflow beyond documentation guidance.
  • The skill is reference-heavy and centered on widget lookup/patterns, so it may be less helpful for broader Makepad app design or implementation tasks outside the catalog scope.
Overview

Overview of makepad-2.0-widgets skill

What makepad-2.0-widgets is for

The makepad-2.0-widgets skill helps you work with the Makepad 2.0 widget catalog and widget usage patterns. It is most useful when you need the right widget name, the right property, or the right composition pattern for a Makepad UI instead of guessing from a generic prompt.

Who should use it

Use the makepad-2.0-widgets skill if you are building Makepad interfaces, porting UI ideas into Makepad syntax, or trying to identify the correct built-in widget for a task such as layout, navigation, lists, forms, dialogs, or complex panels. It is especially helpful when you want the makepad-2.0-widgets skill to resolve ambiguity between similar widgets.

What it covers best

This skill is strongest as a widget catalog and implementation guide: container widgets, common controls, and advanced patterns such as virtualized lists and dock-style layouts. It is designed to reduce trial and error by pointing you to the relevant reference material before you write code.

Where it fits and where it does not

makepad-2.0-widgets is a good fit for design implementation in Makepad, but it is not a general Rust, app architecture, or product design skill. If your problem is not about Makepad widgets or Splash syntax, a plain prompt is usually enough.

How to Use makepad-2.0-widgets skill

Install and trigger it correctly

Install the makepad-2.0-widgets skill with npx skills add ZhangHanDong/makepad-skills --skill makepad-2.0-widgets. Trigger it when your request is about Makepad widget selection, widget properties, or building a UI structure in Makepad 2.0 rather than asking for broad app advice.

Give the skill the right input

The best makepad-2.0-widgets usage starts with a concrete UI goal, not a vague label. Good input says what you are building, the expected structure, and any constraints, for example: “Build a settings panel with a left sidebar, scrollable main area, and fixed footer in Makepad 2.0.” Stronger inputs also mention whether you need catalog lookup, advanced patterns, or a specific control.

Read the right files first

For makepad-2.0-widgets install workflows, start with SKILL.md, then read references/widget-catalog.md for the full widget list and references/widget-advanced.md for patterns like PortalList, Dock, custom widgets, and data-driven rendering. Those two references matter more than the top-level description because they contain the actual implementation guidance.

Prompting workflow that works

A reliable makepad-2.0-widgets guide workflow is: define the UI goal, name the widgets you already expect, ask for the missing widget or pattern, then request a Makepad-ready example. For example: “Using makepad-2.0-widgets, choose the best widgets for a resizable inspector panel with a tree view and detail pane, then show the Splash structure and note any Rust-side behavior required.” That phrasing helps the skill return implementable output instead of a generic explanation.

makepad-2.0-widgets skill FAQ

Is this only for Makepad users?

Yes. The makepad-2.0-widgets skill is specifically for Makepad 2.0 widget catalog and UI composition work. If you are not using Makepad, it will not add much value.

How is this different from a normal prompt?

A normal prompt may suggest UI ideas, but makepad-2.0-widgets is better when you need Makepad-specific widget names, property constraints, and advanced usage details. It reduces the risk of inventing unsupported patterns.

Is it beginner friendly?

Yes, if you already know your UI goal. Beginners benefit most when they ask for a widget recommendation plus a minimal working structure. If you ask only “How do I make a dashboard?”, the output will be less useful than a targeted request.

When should I not use it?

Do not use makepad-2.0-widgets for general Rust debugging, product strategy, or design critique without implementation intent. It is also a poor fit if you need unrelated framework advice, because the skill is centered on Makepad widget selection and usage.

How to Improve makepad-2.0-widgets skill

State the layout problem, not just the screen type

The best way to improve makepad-2.0-widgets output is to describe the layout mechanics you need: fixed versus flexible regions, scrolling behavior, nesting depth, and whether content is static or repeated. “Preferences dialog” is weaker than “a modal with two-column settings, a scrollable right pane, and a persistent action bar.”

Include constraints that affect widget choice

Tell the skill about interactions that change widget selection: virtualization, resizing, overflow, background treatment, or whether you need reusable templates. That is especially important for makepad-2.0-widgets for Design Implementation, where the difference between a simple view tree and an advanced pattern can change the whole solution.

Ask for the failure points you want to avoid

If you want better results, ask the skill to call out unsupported assumptions, required Rust-side logic, and any widget-property caveats. For example: “If a widget needs a draw loop, tell me explicitly.” This helps catch cases where the UI looks simple but needs PortalList-style behavior behind it.

Iterate with a concrete next step

After the first answer, refine with the part that still feels uncertain: a specific widget choice, a layout edge case, or a property mapping question. The fastest path with the makepad-2.0-widgets skill is to iterate on one panel, one list, or one interaction at a time instead of asking for the full app in a single pass.

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