E

visionos-design-guidelines

by ehmo

The visionos-design-guidelines skill helps you apply Apple Vision Pro rules for spatial UI, eye and hand input, immersive spaces, windows, volumes, and accessibility. Use it when reviewing or designing visionOS interfaces that need comfort, correct placement, and platform-accurate guidance.

Stars357
Favorites0
Comments0
AddedMay 9, 2026
CategoryUI Design
Install Command
npx skills add ehmo/platform-design-skills --skill visionos-design-guidelines
Curation Score

This skill scores 85/100, which means it is a solid directory listing candidate for users building or reviewing visionOS work. It gives agents enough trigger language, rule structure, and platform-specific guidance to reduce guesswork versus a generic prompt, though users should still expect a design-guidelines workflow rather than an executable tool.

85/100
Strengths
  • Clear activation scope for visionOS, Apple Vision Pro, RealityKit, spatial UI, and mixed reality tasks.
  • Substantial, non-placeholder content with 50+ rules across categorized sections and severity levels, supporting concrete design decisions.
  • Helpful operational framing in AGENTS.md and rules/_sections.md, including never-do constraints and quick-reference rule indexing.
Cautions
  • No install command or scripts are provided, so adoption is documentation-driven rather than tool-assisted.
  • The repository is guidance-heavy and does not show end-to-end task workflows or examples for applying the rules in agent actions.
Overview

Overview of visionos-design-guidelines skill

What this skill is for

The visionos-design-guidelines skill helps you apply Apple Vision Pro design rules when you need to decide how a spatial UI should be laid out, how eye and hand input should work, or whether an immersive concept fits visionOS conventions. It is most useful when you are not just asking for inspiration, but need design constraints that affect comfort, reachability, and platform correctness.

Who should install it

Install visionos-design-guidelines if you are designing or reviewing a visionOS app, RealityKit experience, volume, window-based interface, or mixed reality prototype. It is especially useful for UI designers, product engineers, and AI agents that need to produce implementation-ready guidance instead of generic “make it immersive” advice.

Why it stands out

This skill is less about broad product theory and more about practical guardrails: where to place content, how to handle gaze-plus-pinch interaction, what not to head-lock, and how to avoid comfort or accessibility mistakes. The visionos-design-guidelines skill is strongest when you need a fast design check against critical spatial rules before you build.

How to Use visionos-design-guidelines skill

Install and load the right context

Use the visionos-design-guidelines install flow from your skills manager, then read the skill entry files first: SKILL.md, AGENTS.md, metadata.json, and rules/_sections.md. This skill does not depend on scripts, so the value is in the rule set and the category summaries.

Start with a concrete spatial brief

The visionos-design-guidelines usage works best when your prompt includes the interface type, user goal, and physical context. Good inputs sound like: “Design a visionOS onboarding flow for a productivity app using one window and one ornament,” or “Review this immersive dashboard for comfort, target size, and eye/hand interaction risks.” Weak inputs like “make this more Apple-like” usually produce generic output.

Turn a rough idea into a better prompt

For visionos-design-guidelines for UI Design, include:

  • app surface: window, volume, immersive space, or mixed layout
  • primary task: reading, selection, manipulation, navigation, or status display
  • interaction model: gaze, pinch, drag, hand gesture, voice, or mixed input
  • constraints: fixed window count, accessibility needs, comfort limits, or existing RealityKit code

A stronger prompt is: “Using visionOS guidelines, critique this two-panel dashboard for eye strain, field-of-view placement, and control sizes; then rewrite it as a spatially comfortable layout.”

Read files in this order

Use the visionos-design-guidelines guide as a repository-reading path:

  1. rules/_sections.md for the severity-ranked rule map
  2. SKILL.md for the detailed rules and anti-patterns
  3. AGENTS.md for purpose, scope, and usage cues
  4. metadata.json for references and version context

If you are short on time, start with the critical categories: spatial layout, eye and hand input, and accessibility.

visionos-design-guidelines skill FAQ

Is this only for Apple Vision Pro?

Mostly yes. The visionos-design-guidelines skill is centered on visionOS and Apple Vision Pro conventions, though the rules are also useful for any spatial computing UI that uses gaze, hand input, or world-anchored layout.

How is it different from a normal prompt?

A normal prompt may give you a style answer. This skill gives you a rule-based design lens: distance, placement, target size, hover feedback, accessibility coverage, and immersion boundaries. That makes it better for review, implementation, and avoiding platform-specific mistakes.

Is it beginner-friendly?

Yes, if you can describe the screen or experience you want. You do not need deep visionOS knowledge to use visionos-design-guidelines, but you do need to provide enough context for the skill to judge spatial layout and interaction patterns accurately.

When should I not use it?

Do not rely on it for general mobile UI, web-only interfaces, or non-spatial product writing. It is also not the right fit if you need code generation without design review, or if your task has no visionOS, RealityKit, or mixed reality component.

How to Improve visionos-design-guidelines skill

Give it the real interface shape

The biggest quality jump comes from specifying what exists on screen and where it lives in space. Say whether you have a single window, multiple windows, a floating volume, or an immersive scene, and note what the user must do in the first 5 seconds.

Surface the constraints that change the answer

visionos-design-guidelines works better when you mention comfort, accessibility, and input constraints up front. Include things like minimum target sizes, whether the interface must support VoiceOver or pointer control, and whether the design needs to avoid frequent head movement.

Ask for a critique, then a rewrite

A useful workflow is: first ask for rule violations, then ask for a corrected version. Example: “Audit this visionOS onboarding against comfort, gaze feedback, and accessibility rules; then rewrite the layout and interaction sequence.” That usually produces more actionable output than asking for a generic design.

Use the first answer to narrow the next pass

If the initial result is too broad, refine by category: spatial layout, eye and hand input, windows, or accessibility. The visionos-design-guidelines skill improves when you iterate on one failure mode at a time, such as content placement, hover states, or world anchoring.

Ratings & Reviews

No ratings yet
Share your review
Sign in to leave a rating and comment for this skill.
G
0/10000
Latest reviews
Saving...