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ui-testing

by alinaqi

The ui-testing skill provides a checklist-driven UI verification workflow to catch invisible buttons, weak contrast, missing focus states, and touch-target issues before release. It is best for UI Design reviews, component checks, and quick accessibility sanity passes with less guesswork than a generic testing prompt.

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AddedMay 9, 2026
CategoryUI Design
Install Command
npx skills add alinaqi/claude-bootstrap --skill ui-testing
Curation Score

This skill scores 76/100, which means it is a solid listing candidate for users who need UI verification guidance. It gives enough operational detail to help an agent trigger it correctly and perform visible, accessibility-focused checks with less guesswork than a generic prompt, though it would benefit from more explicit usage guidance and supporting assets.

76/100
Strengths
  • Clear, task-specific trigger metadata: description, when-to-use, paths, and non-user-invocable status make it easy for an agent to select for UI test files.
  • Substantive workflow content: the checklist covers visibility, contrast, touch targets, states, dark mode, and responsive behavior.
  • Practical execution guidance: includes concrete steps for using browser DevTools to inspect contrast, plus code examples/checklist formatting.
Cautions
  • No install command or supporting references/resources, so adoption may require more manual interpretation than a fully scaffolded skill.
  • The skill appears focused on verification checks rather than end-to-end test automation, which limits broader UI testing use cases.
Overview

Overview of ui-testing skill

The ui-testing skill is a practical checklist-driven guide for verifying UI components before they ship. It is best for people creating components, screens, or design-system pieces who want a fast way to catch invisible buttons, weak contrast, missing focus states, and mobile touch-target problems without writing a full visual testing framework from scratch.

This ui-testing skill is most useful when you already have UI code and need a repeatable pre-ship review process for UI Design quality. It is not a broad testing suite; it focuses on visual and accessibility checks that are easy to miss in code review but obvious to users.

What this skill is good for

Use ui-testing when your main job is to confirm that a generated or edited interface is actually usable: labels are readable, controls are visible, states are distinguishable, and the layout holds up in light/dark or responsive contexts. The strongest value is in catching regressions that look “fine” in code but fail in the browser.

When it fits best

This skill fits component-level work, storybook-style UI review, and app screens that need a quick accessibility sanity check. It is a good match if you want a lightweight ui-testing guide rather than a heavy testing stack.

Main limitations

ui-testing is not meant to replace end-to-end tests, screenshot diffs, or product analytics. It also assumes you can inspect the rendered UI and reason about states manually or with a helper workflow. If your need is automated regression coverage across many pages, this is not the right primary tool.

How to Use ui-testing skill

Install and load it correctly

For ui-testing install, use the skill from the repository path and load it in the environment that supports skills. Start by reading SKILL.md, then follow any linked instructions from your skill runtime. In this repository, the skill body itself is the main source of truth, so there are no supporting rules/, resources/, or scripts/ folders to chase.

Turn a vague request into a usable prompt

The ui-testing usage works best when you give the skill a concrete UI target and the kind of failure you want checked. Instead of asking for “test this UI,” say something like: “Review this button component for contrast, visible borders, hover/focus states, 44px touch target size, and dark-mode readability.” That gives the model a bounded checklist and a specific outcome.

Read first, then verify

Start with the purpose and pre-flight checklist in SKILL.md. The most useful repository-reading path is:

  1. SKILL.md for the checklist and scope
  2. The component or page you are testing
  3. The rendered output in browser, story, or preview environment

If you are using ui-testing for UI Design, pay attention to visibility, spacing, and state changes before you chase code-level implementation details.

Practical workflow that improves results

Use ui-testing after UI creation, not before. Feed it the component type, platform, theme, and expected interaction state. Good input includes details like “desktop web modal, light and dark mode, keyboard navigation, primary and secondary buttons, one loading state.” Weak input like “check the modal” produces shallow feedback because the skill has to guess what matters.

ui-testing skill FAQ

Is ui-testing only for accessibility?

No. Accessibility is a major part of it, but the skill also targets visual correctness: contrast, visibility, state styling, responsive behavior, and touch target size. That makes ui-testing a better fit than a generic accessibility-only prompt when you care about shipping polished UI.

Do I need a full test framework to use it?

Not necessarily. The ui-testing skill is useful even if you only have a browser preview, Storybook, or a local dev build. It helps you decide what to inspect and what failures matter most before you invest in automation.

When should I not use this skill?

Skip it if you need broad functional test coverage, API validation, or pixel-perfect regression suites across many screens. It is also not the right choice if your UI is still too abstract to inspect meaningfully. The skill works best when the interface already exists and you need a focused verification pass.

Is it beginner-friendly?

Yes, if you can describe a component and inspect its rendered state. The checklist format makes ui-testing approachable for beginners, but better input still matters: the more clearly you name the platform, state, and edge cases, the more useful the result.

How to Improve ui-testing skill

Give the missing context up front

The biggest improvement comes from specifying the surface area: component name, device type, theme, interaction states, and any accessibility concern you already suspect. For example, “mobile checkout drawer in dark mode, confirm text contrast, close button visibility, focus order, and 44px touch targets” is much stronger than a generic request.

Ask for the exact failure modes you care about

The ui-testing skill is strongest when it is aimed at concrete risk. Common failure modes include ghost buttons with no visible border, text that blends into backgrounds, missing focus rings, and cramped tap targets. Mentioning these directly improves the usefulness of the ui-testing guide because it narrows inspection to problems that actually block users.

Iterate after the first pass

Treat the first output as a screening pass, then refine with a second request focused on the most likely issues. If the result is too broad, ask it to re-check one state at a time: default, hover, focus, disabled, loading, or dark mode. That produces better decisions than asking for a single all-purpose review.

Use the checklist as a prompt template

The best way to improve ui-testing is to convert the built-in checklist into your own review prompt. Start with what must be true for shipping, then add what is unique to your UI Design system. That keeps the skill aligned with real acceptance criteria instead of generic commentary.

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