Visionos

Visionos skills and workflows surfaced by the site skill importer.

4 skills
E
visionos-design-guidelines

by ehmo

The visionos-design-guidelines skill helps you apply Apple Vision Pro rules for spatial UI, eye and hand input, immersive spaces, windows, volumes, and accessibility. Use it when reviewing or designing visionOS interfaces that need comfort, correct placement, and platform-accurate guidance.

UI Design
Favorites 0GitHub 357
R
hig-components-dialogs

by raintree-technology

hig-components-dialogs is the Apple HIG presentation-components skill for choosing alerts, action sheets, popovers, sheets, and digit entry views. Use this hig-components-dialogs guide when you need clear, Apple-aligned dialog selection for confirmation flows, destructive actions, nonmodal content, and UI design decisions across iOS, iPadOS, macOS, watchOS, and visionOS.

UI Design
Favorites 0GitHub 48
R
hig-platforms

by raintree-technology

The hig-platforms skill helps you make Apple UI decisions by platform, not just by generic layout. Use it for iPhone, iPad, macOS, visionOS, tvOS, and watchOS guidance when you need platform-specific navigation, density, input, and conventions. It fits hig-platforms for UI Design, porting apps, and comparing platform differences.

UI Design
Favorites 0GitHub 0
R
hig-inputs

by raintree-technology

hig-inputs is an Apple HIG reference skill for input methods and interaction patterns across Apple platforms. Use it to decide which inputs to support, how gestures, keyboard, pointer, Pencil, controller, focus, and spatial interactions should behave, and how to reduce guesswork for UI/UX Design on Apple devices.

UI/UX Design
Favorites 0GitHub 0
Visionos